Clank! Digital Patch Notes 1.3.0

Clank! Digital Patch Notes 1.3.0

If heists, dragons, and treasure sound like the perfect way to spend the holidays, then you’re in luck! Our latest update for Clank! Digital is here, featuring a new addition and a treasure trove of bug fixes. Time to sharpen those blades, polish those boots, and test your luck!

New Features & Improvements

Introducing the Skip Replay feature! 

  • Now you can jump straight to the present when rejoining an online game, without having to watch the replay of what happened while you were away.

Bug Fixes

  • Players in Live lobbies should now be removed when they accept an invite to another live game.
  • Players should no longer be able to interact with main menu buttons while the Friend’s Menu is open, preventing misclicks.
  • Extra Dragon attacks (from things like Mister Whiskers or the Countdown Track) should now properly add gold to cards in the Dungeon Row in Gold Fever.
  • Improved visibility of gold values on cards in the Gold Fever Challenge.
  • Tutorial prompts should no longer be overlapped by cards in the dungeon row.
  • The AI’s gold should now calculate correctly at the end of the game. Previously, the AI could gain extra during scoring if they had cards which generated gold.
  • Fixed non-English localization for inventory tool tip.
  • Heist Close Call modifier should now update your potential score during play. This was a visual issue only and did not impact actual scores.
  • In Pass & Play matches, the next player’s hand no longer displays until after the splash screen.
  • Belcher’s defeat popup now correctly displays the Clank! received. This was a visual issue only and did not affect the Clank! players were receiving.
  • Discard pile’s title should now display correctly if automatically selected by trash modal.
  • Enabling Fast Mode should no longer affect tutorial games.
  • Clarified hinting of  the wraparound tunnel in the tutorial.
  • Tunnel monsters should now auto-select in later portions of the tutorial if you have the related toggle on.
  • Removed redundant tutorial  prompt explaining minus Clank!
  • In Pass & Play matches, the rage track will remember whether each player left it open or closed and automatically change accordingly when moving to that player’s turn.
  • Heist modifier Healbot’s in-game scoring text should now displays correctly. This was a visual issue only and did not impact actual scores.

Gamepad

  • Players can no longer select the nameplate of a closed slot in a Pass and Play game.
  • Improved highlights on tutorial prompts, tunnel monsters, and inventory items.
  • RT reminder icon now displays for expanding trash modal prompt.
  • Using RT to Collapse/Expand a prompt no longer zooms the camera.
  • Players can now use RB/LB to move between inventories.
  • Improved Use Later button’s visuals with gamepad.
  • Audio tab button should now display correctly on Steamdeck.

Mobile

  • Heist modifier descriptions are now easier to read.
  • Improved tutorial display on large-scale foldable devices.
  • Fixed an overlap with the card purchase glow in the mini dungeon row.
  • Adjusted placement and size of expand prompt button.
  • UI Scaling prompt now displays on first launch on Android devices.
  • Improved resolution for certain Android devices.