Dune: Imperium 3.0.2 Patch Notes

Dune: Imperium 3.0.2 Patch Notes

Our first patch following the release of Immortality brings a host of fixes and stability improvements to keep the spice flowing. Thank you for the day-one feedback!

Gameplay & Card Fixes

  • When using the “High Priority Travel” deferred agent ability, the stinger should now correctly show only the icon for the chosen action. 
  • The text for the “Guild Impersonator” deferred agent ability stinger should now be more legible. 
  • The “Occupation” card should no longer let players use a deploy ability during the Reveal turn. 
  • Drawing cards when playing to the Research Facility should now be a deferred ability, allowing players to resolve other actions first. 
  • Troops deployed with the “Counterattack” Intrigue card should no longer count against the number of troops a player can deploy from their garrison on the same turn. 
  • The “Counterattack” Intrigue card should no longer allow a player to deploy a Dreadnought. 

UI & Visual Fixes

  • The undo stinger for cards with deferred agent abilities should now animate correctly and have its icon in the proper place. 
  • The Action Log should now include Techs and Tleilaxu card acquisitions when using the Acquisitions filter. 

Error & Crash Fixes

  • In the Nuclear Mastery Challenge, Trashing Lady Jessica with the ability and using the influence to gain an alliance or the fourth influence no longer crashes the game. 

As always, if you run into trouble or need help, drop us a line at Support@DireWolfDigital.com so we can assist. And if you haven’t, be sure to join our player community on Discord!

Thanks for playing Dune: Imperium!