Eternal Live Balance 5-24-2023
May 24, 2023Gather round, heroes. The time has come for another round of Eternal Balance Updates…
- Ascetic Lantern to 2-cost 2/2 (from 1-cost 2/1)
- Twilight Lantern to 1/3 (from 2/2)
In Expedition, Fire-based aggro (including Stonescar) has crept up to a worrying win rate, especially at higher MMRs. While the two lanterns aren’t necessarily the most powerful cards in these decks, they do contribute significantly to many of the most despairing games. The increased health adds a bit more variety to Fire statlines and what blockers/removal line up most efficiently against them.
- Save the Day to “Kill an enemy unit without Endurance.” (was “Kill an enemy unit.)
Save the Day serves a valuable metagame function as both a way to stabilize against aggressive decks and close out midrange mirrors. That said, it has become repetitive in that use, with too many games ending the same way. We’re adding a little more room for counterplay, so that units with Endurance can provide offense or defense through the AOE stun instead of just being target #1.
- Youngblood Driver to 4/4 (was 4/2)
This is a fun little build-around who hasn’t seen much play. The extra health brings up the floor on casting it with 0-2 other spells, without substantially impacting the already impressive best-case scenarios.
Crafted copies of Ascetic Lantern and Twilight Lantern can be destroyed for a full refund. Because Save the Day is only obtained from a Chapter, players who purchased Chapter 9 – The Long Path will receive a 650 gold grant.
These changes will go out later today.
Thanks for your support, and thanks for playing Eternal!
-The Eternal Team
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