Eternal—Squeaky Clean Patch Notes
January 17, 2024Greetings, all! This patch brings forth a variety of fixes and improvements, including a few the team tackled based on your reporting (thank you!).
Bug Fixes:
- Fixed an issue where Stirring Sand didn’t give the opponent a response window and couldn’t be negated
- Fixed an issue where Camrin’s Sniper Rifle’s Summon didn’t trigger Mastery
- Fixed an issue where Deeptrail Vanguard would fail to draw the spell that copied it if there were no other spells in void
- Fixed an issue where the card drawn by Deeptrail Vanguard lost its discard VFX if the Vanguard was silenced
- Fixed an issue where playing some units with Master Archivist could crash the game
- Fixed an issue where Cunning Plan did not trigger renown on your sacrificed unit
- Fixed an issue where units leaving play in response to Fallen Winter’s Devour would be stunned when they returned to play
- Fixed an issue where Cast Out created a 0/0 sentinel when not amplified
- Fixed an issue where Display of Creation’s second mode revealed non-attacking Stealth units
- Fixed an issue where Pilgrim’s Pack would provide only partial stats for one turn when a unit with multiple was transformed
- Fixed an issue where Bounty Board could pop your own Aegis
- Fixed an issue where Shadowsea Rising popped Aegis when Aniyah, Master Sleuth should have prevented it
- Fixed an issue where some relics with Once Per Turn abilities would become exhausted units when transformed into units after being activated
- Fixed an issue where units with Inscribe and Shift were unable to be played Shifted
- Fixed an issue where the AI chose poor targets for Pin the Jotun
Improvements:
- Improved the prompt text when playing Mark power cards
- Removed an extraneous prompt when casting Defy Authority