Quality of Life and Localization [Everdell Patch Notes 1.1.6]

Quality of Life and Localization [Everdell Patch Notes 1.1.6]

Hello there, critters!

In this patch, we’re introducing an optional new method for placing workers on mobile devices, along with a range of bug fixes to enhance your gaming experience.

Additions

  • Added support for an optional new method of placing workers on mobile devices. Users can now place workers in two taps instead of using drag functionality (which is still supported).

Bug Fixes

  • Fixed an issue where occupied constructions remained occupied when discarded, shuffled, and drawn again.
  • Improved the accuracy of timer tooltips.
  • Fixed an issue where skipping the “Discard cards to draw 2 Per” Forest location caused the placement to be undone.
  • Users can no longer accidentally drop workers in locations they couldn’t see behind their player HUD.
  • Fixed an issue where cards could be played to the city without being dragged to the correct drop area.
  • Resolved a softlock that occurred when simultaneously pressing the right and left mouse buttons.
  • Fixed visual issues that could occur when Rugworts played too many cards.
  • Cancel option is now available when making a selection of paired Harvester and Gatherers.
  • Various fixes for non-English localization translations.

We are extremely grateful and appreciative of your feedback! If you encounter any bugs or have any suggestions, please don’t hesitate to contact us using the in-game feedback option or email Support@DireWolfDigital.com.

Thanks for playing Everdell! 

Key Note: Nintendo Switch Patch may see a delay ranging from hours to a day.