
Root Patch 1.34.0
April 8, 2025Denizens of the Woodlands, thank you as always for your reports and suggestions! This patch includes several improvements and fixes that flow from community feedback.
For improvements, players can now select a card suit to spend when crafting a card with a wild cost. We are examining other tabletop fidelity improvements too, so stay tuned!
Next, we improved display handling to support more aspect ratios and display sizes for both desktop and mobile players. If you spot any irregularities, please send Feedback via game settings or drop us a line at Support@DireWolfDigital.com.
We also added a warning and action log entry for Lord of the Hundreds players attempting to loot in clearings they don’t rule and failing to loot. We hope this adds clarity to these interactions.
We’re happy to have patched Chinese localization for some gaps with prior expansions. This should replace all English entries with Chinese translations.
Features and Improvements
- Enabled players to select which card suits when crafting a card with a wild cost.
Improved display handling for a broad range of aspect ratios, especially for ultrawide devices, phones and tablets. - Added a warning for Lord of the Hundreds players attempting to loot in a clearing they don’t rule.
Added a Lord of the Hundreds action log entry for failing to loot. - Added Chinese localization for Exiles and Partisans, Underworld, AdSet, Lake and Mountain maps and other fields that were previously using English.
Bugs
- Made various localization fixes for several languages.
- Cleaned up some clearings on the Winter Map and fixed a few clipping issues on other maps.
For Switch users, the multiplayer lobby now displays a tooltip to indicate they are unable to chat. - In the Shipping Empire challenge, river clearings will always have 2+ assigned suits, never all the same suit.
- Easy AI should now purchase Riverfolk services less aggressively.
- Added some missing gamepad highlights and made some elements navigable.
Eyrie players are now prompted to confirm setup. - Crafted cards can now be used in battles triggered by Instigate.
- Clockwork traits on the create game menu now have tooltips.
- Fixed the Vagabond attack value on the player detail screen to display based on the number of undamaged swords in inventory (visual only, gameplay rules were and are correct).
- Vagabond players can now minimize the New Quest prompt and view the board state before making a selection.
- In Pass and Play, Vagabond clones should no longer appear during setup.
- In Pass and Play, Corvid Plot tokens remain hidden when played by AI.
- Player can now play Dominance cards at the end of daylight if they have 10+ points.
- The Protect the Warlord toggle is now respected in async matches.
- Made Waystation icons more visible at scale.
- Cleaned up some Alliance tutorial prompts for 4:3 displays.
- Fixed an issue where Lizard Cult gardens could be invisible if they were built while a player was away from the game.
- Moved Keep icons to the top left of clearings instead of the lower right where they can overlap with clearing suits.
Known Issues
- The AI timer buffer is given to players who do not have an AI between them and the previous Human opponent.
- VP gain VFX plays out of sync with actual increase in VP.
- Anytime in Birdsong cards can only be used after Refresh and Slip.
- Occasionally, Skip Replay doesn’t skip to the start of your turn.
- Normal difficulty Corvid AI leaves plots unprotected for too long.
- Vagabond is missing confirmation when ending a turn with actions available.
- Some opponent prompts do not appear for Underworld factions/maps.
- AdSet: Discarding is not simultaneous.
- Duchy player is told to activate ministers when they do not have any.
- Export prompt says “Craft” instead of “Export”.
- Sub-optimal order of removal in some cases when Base and Sympathy are removed at the same time.
- Cannot select bottom center clearing on Mountain Map for first AdSet Homeland as Cats.
- “Playable” displays instead of card names for mandatory cards.
- The Adventurer using Improvise displays the items in the wrong order.
- If all other players have left a multiplayer match, the last user cannot view the EoG screen.
- Action Log: No entry for winning a game.
- The score isn’t grayed out when the Lizard player only has Bird cards in hand.
- Cats cannot see future costs for buildings.
- Confusing icon used in Birdsong of Duchy Faction Phase Order.
- Battle animation covers some locations of buildings when in Quick Battle.
As always, if you run into trouble or need help, drop us a line at Support@DireWolfDigital.com and we’ll be happy to help. And if you haven’t already, be sure to join our player community on Discord!
Thanks for playing Root!