Unnatural Things come to Munchkin! Patch Notes 1.3.0
June 26, 2023Munchkin 1.3.0 Patch Notes
Unnatural things are coming to Munchkin! Today’s patch introduces Munchkin’s first DLC pack – the Unnatural Axe expansion. It also contains numerous improvements to improve the clarity of game sequences and UI screens, and squashes some pesky bugs.
As always, if you encounter anything in game that seems like it’s not supposed to be that way, please drop us a line using the in-game feedback option, or via email to Support@DireWolfDigital.com.
Thanks for playing Munchkin!
Unnatural Axe Expansion
- Unnatural Axe expansion is now available to purchase!
- 112 new cards to sling!
- 14 new achievements to strive for!
- 6 dastardly challenges to conquer!
Improvements
Action Log
- New turn line item now displays in larger font.
- Action log no longer auto-scrolls while open. If new messages appear while open, an indicator will appear.
Combat
- Player avatars will now remain on screen after combat until rewards have been received.
- One-shot items and monster enhancers played during combat now linger on screen longer.
Action Clarity
- Most game actions now display a stinger animation which displays the card used for the action, the action’s name, and the portrait of the player who used the action. This includes any action involving moving or playing a card or using a class ability.
- Cards that are actually being played from hand or used from the carried pile now display on screen longer.
- AI now briefly pause at the start of combat before taking actions to give players time to read the monster card.
- Look for Trouble and Loot the Room have new animations that play when selected.
- Added new animation when a monster is discarded from combat.
Mobile
- Increased the displayed size of played cards on mobile.
- Increased size of action buttons for class/race abilities and carried items on mobile.
Pacing
- Cards which are discarded without being used will now move off-screen quicker.
AI
- AI’s ask for help logic improved so it should no longer accept help from players who won’t increase its strength enough to win the fight. They’re learning!
HUD
- The hand fan in the opponent panels in the HUD now displays different card backs depending on how many Door vs Treasure cards they are holding.
- Added the ability to swap between players’ inventory screens from within the inventory itself. Press the shiny new arrow buttons to swap whose items you’re looking at!
Bug Fixes
- Killing Squidzilla no longer erroneously award the Dragon Slayer achievement. Real dragon slayers only!
- The AI to now equips race and class cards if it had none equipped already to avoid donating them to charity.
- Two Thieves can now backstab the same player, as intended.
- Fixed an issue where Curse! Lose 2 Cards, when targeting a player with only 1 card in hand, would give that card to the wrong player.
- Prior to patch, Curse! Chicken On Your Head would be removed if your helmet was discarded by any means. Now it is only removed if your helmet is taken by a curse or bad stuff, as intended.
- Help Me Out Here can no longer be used to steal non-armor items while the user is cursed with Malign Mirror.
- The game now immediately ends if Divine Intervention was used to gain the winning level during combat.
- Players can now choose to lose levels to Platycore’s bad stuff while they are level 2.
- If a player times out while using Wand of Dowsing, the AI will now properly pick a card for them.
- Mate monsters now they pay out the same treasure as the original monster, as intended. You know, the whole point of a monster.
- Invisibility Potion now works properly when used to escape the second monster in a combat.
- Players can no longer use Doppelganger (and other one-shot items) twice in one combat by re-drawing them with Wand of Dowsing, as intended.
- Flask of Glue is now playable after an opponent used Invisibility Potion.
- Help Me Out Here can now steal Kneepads of Allure.
- Fixed an issue where stealing a card attached to Cheat! would also steal Cheat!. Cheat! is now correctly discarded.
- The AI no longer accept trades for big items when they’re already carrying a big item.
- The player can no longer trick the AI into giving them a free big item.
- Removed a softlock that could occur when a player needed to give away a big item but all players were at their big item max.
- Addressed a mobile-specific softlock where the go up a level prompt could not be un-minimized.
- Online timers no longer end before they should in games where all other players have dropped and been replaced with AI.
- The game will no longer prompt players to change their class to Cleric when Divine Intervention is played outside of setup, as intended.
- Halflings can no longer use their reroll ability infinite times if they had automatically escaped another monster in the combat.
- Halflings can now use their reroll ability against multiple monsters.
- Instant Wall now automatically escapes all monsters, instead of just one monster.
- The run away bonus from Tuba of Charm and Boots of Running Really Fast no longer remains on the player if those items were looted from their corpse.
- The chat box was displaying smaller than intended. Its size has been increased to address this.
- Horny Helmet’s bonus no longer displays improperly for Elf players. Note that this was only a visual issue, the player’s strength was being correctly updated on the backend.
- The run away bonus from Tuba of Charm and Boots of Running Really Fast no longer remains on the player if those items were looted from their corpse
Additionally, we’re investigating the following issues:
- Rare softlock where the kick open the door prompt does not appear
- Rare softlock where the AI can get stuck after combat in timer-enabled games
Thank you!