Eternal—Squeaky Clean Patch Notes

Eternal—Squeaky Clean Patch Notes

Greetings, all! This patch brings forth a variety of fixes and improvements, including a few the team tackled based on your reporting (thank you!). 

Bug Fixes:

  • Fixed an issue where Stirring Sand didn’t give the opponent a response window and couldn’t be negated
  • Fixed an issue where Camrin’s Sniper Rifle’s Summon didn’t trigger Mastery
  • Fixed an issue where Deeptrail Vanguard would fail to draw the spell that copied it if there were no other spells in void
  • Fixed an issue where the card drawn by Deeptrail Vanguard lost its discard VFX if the Vanguard was silenced
  • Fixed an issue where playing some units with Master Archivist could crash the game
  • Fixed an issue where Cunning Plan did not trigger renown on your sacrificed unit
  • Fixed an issue where units leaving play in response to Fallen Winter’s Devour would be stunned when they returned to play
  • Fixed an issue where Cast Out created a 0/0 sentinel when not amplified
  • Fixed an issue where Display of Creation’s second mode revealed non-attacking Stealth units
  • Fixed an issue where Pilgrim’s Pack would provide only partial stats for one turn when a unit with multiple was transformed
  • Fixed an issue where Bounty Board could pop your own Aegis
  • Fixed an issue where Shadowsea Rising popped Aegis when Aniyah, Master Sleuth should have prevented it
  • Fixed an issue where some relics with Once Per Turn abilities would become exhausted units when transformed into units after being activated
  • Fixed an issue where units with Inscribe and Shift were unable to be played Shifted
  • Fixed an issue where the AI chose poor targets for Pin the Jotun

Improvements:

  • Improved the prompt text when playing Mark power cards
  • Removed an extraneous prompt when casting Defy Authority